Making students feel comfortable on the first day of camp is essential
for setting the tone for the rest of the week: camp will certainly be different
from school, but should be structured nonetheless. It will also create an atmosphere of comfort
that will allow more discussion of some of the issues in the camp curriculum.
Ice-breakers
Two Truths
and a Lie:
In a circle, ask each student to share three sentences about herself;
two of these must be true and one should be a lie. The group tries to guess which is the lie.
Have You
Ever/I Have Mail For:
The group
stands in a circle and each student marks her or his spot with a piece of chalk
(or you can do this with a circle of chairs).
The facilitator stands in the middle of the circle and explains the
activity. The person in the middle must ask
a question, e.g.. “Have you ever ridden a horse?” or another variation, “I have
mail for anyone who has ever ridden a horse.”
Those people who have ridden a horse must run to a now vacant spot in
the circle. The person in the middle can
only ask something that she or he has done, e.g. they must have ridden a
horse. Students cannot run to the spot
immediately to their right or left.
(Sometimes kids can get excited and this can get a bit violent, so be
careful).
Line up:
Students must
line up in order of height, shortest to tallest, with eyes closed and without
speaking (you might also want to use blindfolds, since kids like to
cheat!). Variations of this game include
lining up according to birthdays without speaking, and one game in which
students must line up according to the size of an animal they have chosen. With the animal variation, only animal sounds
are allowed.
True/False:
This game
will help students get more comfortable speaking and thinking in English (this
is important even for camps that are not explicitly TEFL-related). Divide the group into two teams and have each
team make a single-file line. Place two
chairs, one labeled “true” and one labeled “false” at the far end of the
room/playing field. Explain the rules:
when it’s your turn, a counselor will read/say a statement (for example, “the
sky is red.”), and the idea is to run and sit in the chair that corresponds to
the statement (in the example, of course, “false.”). Whoever sits in the correct chair first gains
a point for her team. Make very clear to
campers that there is to be no pushing or tripping, and that once someone is
sitting in the chair, you may not push him out of it so you can sit down
yourself; if you do any of these things, you will lose a point.
Rain Dance
This activity
stresses unity, and is therefore a good activity for last day of camp. All participants stand in a circle. A leader will explain that together, the
campers can create their own rain storm.
During this activity, everyone should remain completely silent. Each person is instructed to copy the actions
of the person on her or his left side. The dance starts with the leader rubbing
his hands together. As she or he begins,
the action passes around the circle, each following the person next to her or
him. When everyone is rubbing their
hands together, the leader begins to snap her or his fingers. The action continues around the circle as
before. Then the leader pats her or his
thighs, then stomps her or his feet.
After that, the actions are done in reverse order: stomping, patting,
snapping, and rubbing, then stopping all action, until the circle is in silence
once again.
River
Crossing:
Objectives:
Using the resources provided and handicaps designated (half of the group is
blindfolded), the group must get from one side of the river to the other. The river is approximately 8 meters wide.
Materials:
Chalk (or something to mark the shores of the river with). Moveable 1.5 x 1.5 ft . Squares (pieces of
cardboard or baseball bases work well).
Safety: A
“slighted” person must be paired with a blind person and assist him/her at all
times. If you begin to fall and cannot
catch yourself, it is better in the game to sacrifice yourself rather than
falling and potentially injuring yourself and the person you are paired with.
Set-up:
Your group is in the jungle trying to escape from a tribe of cannibalistic
pygmies. You come across a raging river
infested with man-eating creatures (have participants think of what creatures
might be living in the river: anacondas, piranhas, the Swamp Thing, etc.). Fortunately, there are eight large rocks on
the shore, which you can use to get your group across. The pygmies are close on your tail, so you
have very little time. Unfortunately,
along the way, half the group ate some poisonous berries, which have blinded
them temporarily. The cure is on the
other side of the river. Also, the
current of the river is very strong, and if a foot is not on the rock, the rock
will be washed away.
Rules:
As the group crosses the river, an individual will get chomped by those evil
river-dwelling creatures if his or her foot extends more than halfway off the
rock. If a person gets chomped or falls
in, the whole team must start again with time still running. Also, participants cannot slide the rocks
across the river with their feet. Once
placed, the rock can be moved only an individual picks it back up again with
their hands. The team has 45 minutes to
complete the task followed by a debriefing (see “questions for team
challenge”).
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